543.2—What are the definitions for this part?

The definitions in this section apply to all sections of this part unless otherwise noted.
Accountability. All financial instruments, receivables, and patron deposits constituting the total amount for which the bankroll custodian is responsible at a given time.
Actual bingo win percentage. The percentage calculated by dividing the bingo win by the bingo sales. Can be calculated for individual prize schedules or type of player interfaces on a per-day or cumulative basis.
Agent. An employee or licensed person authorized by the gaming operation, as approved by the tribal gaming regulatory authority, designated for certain authorizations, decisions, tasks and actions in the gaming operation. This definition is not intended to eliminate nor suggest that appropriate management contracts are not required, where applicable, as referenced in 25 U.S.C. 2711.
Amount in. The total value of all financial instruments and cashless transactions accepted by the Class II gaming system.
Amount out. The total value of all financial instruments and cashless transactions paid by the Class II gaming system, plus the total value of manual payments.
Bingo paper. A consumable physical object that has one or more bingo cards on its face.
Bingo sales. The value of purchases made by players to participate in bingo.
Bingo win. The result of bingo sales minus prize payouts.
Cage. A secure work area within the gaming operation for cashiers which may include a storage area for the gaming operation bankroll.
Cash equivalents. The monetary value that a gaming operation may assign to a document, financial instrument, or anything else of representative value other than cash. A cash equivalent includes, but is not limited to, tokens, chips, coupons, vouchers, payout slips and tickets, and other items to which a gaming operation has assigned an exchange value.
Cashless system. A system that performs cashless transactions and maintains records of those cashless transactions.
Cashless transaction. A movement of funds electronically from one component to another, often to or from a patron deposit account.
Class II game. A game as described in 25 U.S.C. 2703(7)(A).
Class II Gaming System. All components, whether or not technologic aids in electronic, computer, mechanical, or other technologic form, that function together to aid the play of one or more Class II games including accounting functions mandated by part 547 of this chapter.
Commission. The National Indian Gaming Commission.
Count. The act of counting and recording the drop and/or other funds.
Count room. A secured room where the count is performed.
Coupon. A financial instrument of fixed wagering value, usually paper, that can only be used to acquire non-cashable credits through interaction with a voucher system. This does not include instruments such as printed advertising material that cannot be validated directly by a voucher system.
Drop. The total amount of financial instruments removed from financial instrument storage components in Class II gaming systems.
Drop period. The period of time that occurs between sequential drops.
Electronic funds transfer. A transfer of funds to or from a Class II gaming system through the use of a cashless system, which are transfers from an external financial institution.
Financial instrument. Any tangible item of value tendered in Class II game play including but not limited to bills, coins, vouchers, and coupons.
Financial instrument acceptor. Any component that accepts financial instruments.
Financial instrument storage component. Any component that stores financial instruments.
Game software. The operational program or programs that govern the play, display of results, and/or awarding of prizes or credits for Class II games.
Gaming Equipment. All electronic, electro-mechanical, mechanical or other physical components utilized in the play of Class II games.
Independent. The separation of functions so that the person or process monitoring, reviewing or authorizing the controlled transaction(s) is separate from the persons or process performing the controlled transaction(s).
Inter-tribal prize pool. A fund to which multiple tribes contribute from which prizes are paid to winning players at a participating tribal gaming facility and which is administered by one of the participating tribes or a third party, (e.g. progressive prize pools, shared prize pools, etc.).
Internal audit. The audit function of a gaming operation that is independent of the department subject to the audit. Internal audit activities should be conducted in a manner that permits objective evaluation of areas examined.
Internal auditor. The person(s) who perform an independent audit. Independence is obtained through the organizational reporting relationship, as the internal audit department must not report to management of the gaming operation. Internal audit personnel may provide audit coverage to more than one operation within a tribe's gaming operation holdings.
Kiosk. A self serve point of sale or other component capable of accepting or dispensing financial instruments and may also be capable of initiating cashless transactions of values to or from a patron deposit account or promotional account.
Manual payout. The payment to a player of some or all of a player's accumulated credits (e.g. short pays, cancelled credits, etc.) or an amount owed as a result of a winning event by an agent of the gaming operation.
MICS. Minimum internal control standards in this part.
Non-cashable credit. Credits given by an operator to a patron; placed on a Class II gaming system through a coupon, cashless transaction, or other approved means; and capable of activating play but not being converted to cash.
Patron deposit account. An account maintained on behalf of a patron, for the purpose of depositing and withdrawing cashable funds for the primary purpose of interacting with a gaming activity.
Patron deposits. The funds placed with a designated cashier by patrons for the patrons' use at a future time.
PIN. A personal identification number.
Player interface. Any component(s) of a Class II gaming system, including an electronic or technological aid (not limited to terminals, player stations, handhelds, fixed units, etc.) that directly enable(s) player interaction in a Class II game.
Player tracking system. A system typically used by a gaming operation to record the amount of play of an individual patron.
Prize payout. A transaction associated with a winning event.
Prize schedule. A set of prizes available to players for achieving pre-designated patterns in Class II game(s).
Progressive prize. A prize that increases by a selectable or predefined amount based on play of a Class II game.
Promotional account. A file, record, or other data structure that records transactions involving a patron or patrons that are not otherwise recorded in a patron deposit account.
Promotional prize payout. Merchandise or awards given to players by the gaming operation which is based on gaming activity.
Random number generator (RNG). A software module, hardware component or combination of these designed to produce outputs that are effectively random.
Server. A computer which controls one or more applications or environments.
Shift. An eight-hour period, unless otherwise approved by the tribal gaming regulatory authority, not to exceed 24 hours.
Short pay. The payment of the unpaid balance of an incomplete payout by a player interface.
Tier A. Gaming operations with annual gross gaming revenues of more than $1 million but not more than $5 million.
Tier B. Gaming operations with annual gross gaming revenues of more than $5 million but not more than $15 million.
Tier C. Gaming operations with annual gross gaming revenues of more than $15 million.
Tribal Gaming Regulatory Authority. The entity authorized by tribal law to regulate gaming conducted pursuant to the Indian Gaming Regulatory Act.
Voucher. A financial instrument of fixed value that can only be used to acquire an equivalent value of cashable credits or cash through interaction with a voucher system.
Voucher System. A component of the Class II gaming system or an external system that securely maintains records of vouchers and coupons; validates payment of vouchers and coupons; records successful or failed payments of vouchers and coupons; and controls the purging of expired vouchers and coupons.